Confusion Among Final Fantasy 14 Players Over Proposed Viper Job Changes

news-05072024-202210

Final Fantasy 14: Dawntrail has been out for a week now, and players have already started expressing their concerns about the proposed changes to the Viper job. Square Enix has responded to player feedback by promising job adjustments, with game director Naoki Yoshida (Yoshi-P) specifically mentioning plans to address the issues with the Viper job.

The main concern seems to be the perceived complexity of the Viper job’s skill rotation, which requires players to execute positionals for maximum damage. Some players have expressed confusion over the complaints, as they do not find the job overly difficult to play. They argue that mastering the job’s mechanics can be rewarding and that it’s too early to make any drastic changes.

There is also speculation that Square Enix may be prioritizing feedback from Japanese players over English-speaking players, but it’s unclear if this is the case. It’s possible that the developer is simply trying to address concerns from all players, regardless of their region.

Personally, I find the Viper job to be straightforward, but I can see how some players may struggle with its mechanics. It’s important for players to take the time to familiarize themselves with the job before calling for changes. The job quest does little to teach players how to effectively play the job, so hitting a target dummy and experimenting with the rotations may be more beneficial.

Ultimately, it’s too early to say what changes will be made to the Viper job, but I hope that Square Enix takes player feedback into consideration while also preserving the job’s complexity. It’s essential to give players time to adapt to new jobs and not rush into making adjustments based on initial feedback.

As a fan of RPGs, MMOs, and indie titles, I understand the importance of balancing complexity and accessibility in game design. It’s all part of the learning process and the satisfaction of mastering a challenging job like Viper. Let’s see how Square Enix addresses these concerns and whether the changes will enhance the player experience without sacrificing the job’s unique mechanics.

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