What would happen if Thor had not had brothers?
What would happen if all avengers died suddenly?
And, above all, what would happen if Ultron took control of the six gems of infinity?
The questions he has been considering them during the last weeksWhat IF …?, Marvel’s first animated series, which for nine deliveries has been rewriting the history of the universe.
And, after one of them, there are the hands of a Madrid artist, Tote González, which already in 2015 had lived Marvel’s experience with guardians of the galaxy.
“But this is different, at animation level is a different style than what we were seeing, more personal and with higher quality,” he explains on the other side of the screen from Vancouver.
There he has settled in recent years after starting his animated career in Spain, in Madrid, with Planet 51 and then pass by Paris and London.
“My aspiration when I studied 3D was to make movies and in 2000 in Spain or there were animation studies.”
That’s why he worked on advertising until he saw that he was little because he needed more.
“I wanted destruction, cinema, getting a movie that will fight for the Oscar, feel part of a big Hollywood project,” he recognizes.
And he has achieved it with his jump to Marvel and his consolidation as art director of the eighth chapter of what if …?
(What if … Ultron Won?), The last bet of the universe released in Disney +, which for its success with these nine chapters already aims to a second season.
“It is a wonder to be in these projects with as much impact and that they also have so much quality.”
That quality is measured in the second animation that each of the artists, whom Tote has coordinated, has to be carried out per week: eight versus, for example, the 20 they had in Fancy Nancy Clancy, also from Disney +.
“This is already a quota closest to the cinema,” he says.
The question is impossible to ignore it: How many hours does it take to encourage those eight seconds?
“I speak from the perspective of a weekly hours, but they are usually 50. In the end you get up, you take love to the plans and you know that many people will see it. Then the small effort benefits the company, the project and you
as an artist”.
What does not imply that there are no moments of frustration.
“Think of a one-minute plane that you can be encouraging two months, it’s a long time and you can get through a short two-second plane because it does not convince the director. You have to look a thousand times and think many times in those two seconds during
A week, there can come that point of frustration or that your eye has become accustomed and you do not have a prospect of whether you go for the good or the bad way, “he details.
There comes the function of this Madrid, who discovered the true animation by studying in Los Angeles with Disney and Pixar professors, as an entertainment director who coordinates a multicultural team with animators of Brazil, Mexico, Colombia, New Zealand and Canada.
“Everyone knows about animation, but everyone has their personal style, this is like drawing a vase, none do it the same, but the challenge is that the team goes in the same direction”.
In the middle of this, the young man who toy story and the first 3D movies of pixar – “That was where I wanted to be” – dragged up to Vancouver has also launched the development of video games.
“When the pandemic began and we started working from home, I did not have a social life so I started developing videogames for the artistic ambition to try new things.”
In fact, the first one already has it in Apple Store: Trapezio.
And, in passing, he defends an art to which “has always been limited in the houses”.
“I understand that parents think that any excess is bad, but videogames make you also develop a different mental agility,” she shoots.
Anyone would say that, in the life of Tote González, there is room for something more than being encouraging in front of the computer.
But there is: football and tennis.
“They are my two passions since childhood too and you have to do something to stay fit and not be sitting all the time in front of the computer.”
That is why, every week, there is a match of one of its two sports specialties.
“The people of the animation are usually very athlete, but I appreciate it once a week.”
Although he warns: “Soccer is horrible in Vancouver from now on because you know you are going to play wet yes or yes,” he shoots.
Better to be before the computer encouraging with heating.